This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
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,这一点在heLLoword翻译官方下载中也有详细论述
"updatedActiveQuests": [
// 核心Map:key=nums2的元素值,value=该元素在nums2中的「下一个更大值」
,详情可参考搜狗输入法下载
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for (int i = 1; i < 10; i++) {